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Should Video Games Be Considered a Sport?

It was 3 p.m. and the California sunlight was beating at the windows, but the Lair’s front shutters were drawn tight, leaving the gamers to focus in the darkness on their training, which meant playing video games from dawn to dusk each day, or from dusk to dawn each night. Their physical needs had been seen to: the kitchen refrigerator was stocked with bagels, the living room cooler with caffeinated sports drinks. At their flashing terminals, the four young men were immersed enough in work that they hardly noticed the two maids feather-dusting everything around them — and occasionally poking a vacuum cleaner between their legs.
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Players compete in huge arenas, cheered on by thousands of screaming fans, with millions of dollars in prize money at stake. Top competitors must endure grueling training regimens, but also enjoy soaring salaries and corporate endorsement deals.

We’re not talking about basketball or football here, but the elite world of professional gaming. Isn’t it time we called video games a sport?

In “Grooming the Champions of the Keyboard,” Alan Feuer writes about professional video game players who have joined forces in a team.

On a picture-perfect East Bay afternoon — 75 and a clear blue sky — a few top players for the Evil Geniuses were holed up in the Lair.

Preparing for a qualifying match, a StarCraft prodigy named HuK was sitting in one of the gaming rooms, communing with his monitor and limbering his fingers on a keyboard. Down the hallway, his teammate DeMusliM was running through a replay of his own last match and working on his manual dexterity, swirling a pair of worry balls in his hand.

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